Or perhaps offer the player a choice between fighting tough enemies that give no XP (a la the Temple Guardians or bots in CalSec Central) or using keycards. Limited to 5000 worldwide, individually numbered, supplied with a display stand within its presentation. stuff equivalent to some of DRL's legendary items), then the keycard requirement makes sense. Metal replica of the Doom key card from the game. In either case, if those locations gave some truly impressive end-game loot (i.e. or if you really hate CRI Marines but love plasma weapons. The first step in this process is unlocking the door to Lucas testing area by finding a red and blue key card, hidden in the main house. The fact that neither branch gives loot significantly better than what you probably have (if you've survived that far) and that you'd need to give up at least one full inventory space for all the keycards (which you aren't guaranteed to find anyway) makes those branches somewhat questionable choices, other than for the challenge. The following door was locked and required a red keycard to open it. I'd even go as far as to argue that the keycard requirements in those levels should be removed or amended slightly-maybe have one central door with a master switch? 2-Red, 3-Green and 4-Red) then hear a chime. I definitely agree with you that the loot of both the Black Site Vaults and CRI Armory need to be improved to make them worth the bother (especially CRI Armory). However, if you accidentally drop the keycard you picked up earlier in Valhalla Terminal, for example, you aren't going to have a very good time at Valhalla Command. I think those guaranteed keycard drops are intended, because they ensure that you wouldn't have come all the way to that special level for nothing. I'm not sure if that's a bug or intended. Okay so the red keycard is in one of the rooms with the static tv's in the dorm, the farthest from the main freeway, it's in the second floor and you het to it by going into the balcony facing the freeway, then you jump over a wall/cieling thing (it separates the balconies) and the 2nd room from the stairs is the one with the keycard. If I do, then there is only one keycard drop in the Docking Bay instead of the usual two. Sometimes I find a keycard in one of the Callisto levels. If I get a keycard in of those levels, then there is no keycard drop in CalSec Central. Sometimes I find a keycard in one of the 3 Mimir Habit levels. Costigan:There is one oddity regarding the keycards, though.
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